char * stringlst = [ N_("Matte jelly"), N_("ABCs"), N_("Bulging, matte jelly covering"), N_("Smart jelly"), N_("Bevels"), N_("Same as Matte jelly but with more controls"), N_("Metal casting"), N_("Bevels"), N_("Smooth drop-like bevel with metallic finish"), N_("Motion blur, horizontal"), N_("Blurs"), N_("Blur as if the object flies horizontally; adjust Standard Deviation to vary force"), N_("Motion blur, vertical"), N_("Blurs"), N_("Blur as if the object flies vertically; adjust Standard Deviation to vary force"), N_("Apparition"), N_("Blurs"), N_("Edges are partly feathered out"), N_("Cutout"), N_("Shadows and Glows"), N_("Drop shadow under the cut-out of the shape"), N_("Jigsaw piece"), N_("Bevels"), N_("Low, sharp bevel"), N_("Roughen"), N_("ABCs"), N_("Small-scale roughening to edges and content"), N_("Rubber stamp"), N_("Overlays"), N_("Random whiteouts inside"), N_("Ink bleed"), N_("Protrusions"), N_("Inky splotches underneath the object"), N_("Fire"), N_("Protrusions"), N_("Edges of object are on fire"), N_("Bloom"), N_("Bevels"), N_("Soft, cushion-like bevel with matte highlights"), N_("Ridged border"), N_("Bevels"), N_("Ridged border with inner bevel"), N_("Ripple"), N_("Distort"), N_("Horizontal rippling of edges"), N_("Speckle"), N_("Overlays"), N_("Fill object with sparse translucent specks"), N_("Oil slick"), N_("Overlays"), N_("Rainbow-colored semitransparent oily splotches"), N_("Frost"), N_("Overlays"), N_("Flake-like white splotches"), N_("Leopard fur"), N_("Materials"), N_("Leopard spots (loses object's own color)"), N_("Zebra"), N_("Overlays"), N_("Irregular vertical dark stripes (loses object's own color)"), N_("Clouds"), N_("Overlays"), N_("Airy, fluffy, sparse white clouds"), N_("Sharpen"), N_("Image effects"), N_("Sharpen edges and boundaries within the object, force=0.15"), N_("Sharpen more"), N_("Image effects"), N_("Sharpen edges and boundaries within the object, force=0.3"), N_("Oil painting"), N_("Image effects"), N_("Simulate oil painting style"), N_("Edge detect"), N_("Image effects"), N_("Detect color edges in object"), N_("Horizontal edge detect"), N_("Image effects"), N_("Detect horizontal color edges in object"), N_("Vertical edge detect"), N_("Image effects"), N_("Detect vertical color edges in object"), N_("Pencil"), N_("Image effects"), N_("Detect color edges and retrace them in grayscale"), N_("Blueprint"), N_("Image effects"), N_("Detect color edges and retrace them in blue"), N_("Desaturate"), N_("Color"), N_("Render in shades of gray by reducing saturation to zero"), N_("Invert"), N_("Color"), N_("Invert colors"), N_("Sepia"), N_("Color"), N_("Render in warm sepia tones"), N_("Age"), N_("Image effects"), N_("Imitate aged photograph"), N_("Organic"), N_("Textures"), N_("Bulging, knotty, slick 3D surface"), N_("Barbed wire"), N_("Overlays"), N_("Gray bevelled wires with drop shadows"), N_("Swiss cheese"), N_("Overlays"), N_("Random inner-bevel holes"), N_("Blue cheese"), N_("Overlays"), N_("Marble-like bluish speckles"), N_("Button"), N_("Bevels"), N_("Soft bevel, slightly depressed middle"), N_("Inset"), N_("Shadows and Glows"), N_("Shadowy outer bevel"), N_("Dripping"), N_("Protrusions"), N_("Random paint streaks downwards"), N_("Jam spread"), N_("Textures"), N_("Glossy clumpy jam spread"), N_("Pixel smear"), N_("Distort"), N_("Van Gogh painting effect for bitmaps"), N_("HSL Bumps"), N_("Bumps"), N_("Highly flexible bump combining diffuse and specular lightings"), N_("Cracked glass"), N_("Textures"), N_("Under a cracked glass"), N_("Bubbly Bumps"), N_("Bumps"), N_("Flexible bubbles effect with some displacement"), N_("Glowing bubble"), N_("Ridges"), N_("Bubble effect with refraction and glow"), N_("Neon"), N_("Bevels"), N_("Neon light effect"), N_("Molten metal"), N_("Bevels"), N_("Melting parts of object together, with a glossy bevel and a glow"), N_("Pressed steel"), N_("Bevels"), N_("Pressed metal with a rolled edge"), N_("Matte bevel"), N_("Bevels"), N_("Soft, pastel-colored, blurry bevel"), N_("Thin Membrane"), N_("Ridges"), N_("Thin like a soap membrane"), N_("Matte ridge"), N_("Ridges"), N_("Soft pastel ridge"), N_("Glowing metal"), N_("Bevels"), N_("Glowing metal texture"), N_("Leaves"), N_("Scatter"), N_("Leaves on the ground in Fall, or living foliage"), N_("Translucent"), N_("Bevels"), N_("Illuminated translucent plastic or glass effect"), N_("Cross-smooth"), N_("Blurs"), N_("Blur inner borders and intersections"), N_("Iridescent beeswax"), N_("Materials"), N_("Waxy texture which keeps its iridescence through color fill change"), N_("Eroded metal"), N_("Materials"), N_("Eroded metal texture with ridges, grooves, holes and bumps"), N_("Cracked Lava"), N_("Materials"), N_("A volcanic texture, a little like leather"), N_("Bark"), N_("Textures"), N_("Bark texture, vertical; use with deep colors"), N_("Lizard skin"), N_("Materials"), N_("Stylized reptile skin texture"), N_("Stone wall"), N_("Textures"), N_("Stone wall texture to use with not too saturated colors"), N_("Silk carpet"), N_("Textures"), N_("Silk carpet texture, horizontal stripes"), N_("Refractive gel A"), N_("Ridges"), N_("Gel effect with light refraction"), N_("Refractive gel B"), N_("Ridges"), N_("Gel effect with strong refraction"), N_("Metallized paint"), N_("Materials"), N_("Metallized effect with a soft lighting, slightly translucent at the edges"), N_("Dragee"), N_("Ridges"), N_("Gel Ridge with a pearlescent look"), N_("Raised border"), N_("Bevels"), N_("Strongly raised border around a flat surface"), N_("Metallized ridge"), N_("Ridges"), N_("Gel Ridge metallized at its top"), N_("Fat oil"), N_("Bevels"), N_("Fat oil with some adjustable turbulence"), N_("Colorize"), N_("Color"), N_("Blend image or object with a flood color and set lightness and contrast"), N_("Parallel hollow"), N_("Morphology"), N_("A blurry hollow going parallel to the edge on the inside"), N_("Hole"), N_("Morphology"), N_("Opens a smooth hole inside the shape"), N_("Black hole"), N_("Morphology"), N_("Creates a black light inside and outside"), N_("Smooth outline"), N_("Morphology"), N_("Outlining the lines and smoothing their crossings"), N_("Cubes"), N_("Scatter"), N_("Scattered cubes; adjust the Morphology primitive to vary size"), N_("Peel off"), N_("Materials"), N_("Peeling painting on a wall"), N_("Gold splatter"), N_("Materials"), N_("Splattered cast metal, with golden highlights"), N_("Gold paste"), N_("Materials"), N_("Fat pasted cast metal, with golden highlights"), N_("Crumpled plastic"), N_("Textures"), N_("Crumpled matte plastic, with melted edge"), N_("Enamel jewelry"), N_("Materials"), N_("Slightly cracked enameled texture"), N_("Rough paper"), N_("Textures"), N_("Aquarelle paper effect which can be used for pictures as for objects"), N_("Rough and glossy"), N_("Textures"), N_("Crumpled glossy paper effect which can be used for pictures as for objects"), N_("In and Out"), N_("Shadows and Glows"), N_("Inner colorized shadow, outer black shadow"), N_("Air spray"), N_("Scatter"), N_("Convert to small scattered particles with some thickness"), N_("Warm inside"), N_("Morphology"), N_("Blurred colorized contour, filled inside"), N_("Cool outside"), N_("Morphology"), N_("Blurred colorized contour, empty inside"), N_("Electronic microscopy"), N_("Bevels"), N_("Bevel, crude light, discoloration and glow like in electronic microscopy"), N_("Tartan"), N_("Overlays"), N_("Checkered tartan pattern"), N_("Invert hue"), N_("Color"), N_("Invert hue, or rotate it"), N_("Inner outline"), N_("Morphology"), N_("Draws an outline around"), N_("Outline, double"), N_("Morphology"), N_("Draws a smooth line inside colorized with the color it overlays"), N_("Fancy blur"), N_("Blurs"), N_("Smooth colorized contour which allows desaturation and hue rotation"), N_("Glow"), N_("Shadows and Glows"), N_("Glow of object's own color at the edges"), N_("Outline"), N_("Morphology"), N_("Adds a glowing blur and removes the shape"), N_("Color emboss"), N_("Bumps"), N_("Classic or colorized emboss effect: grayscale, color and 3D relief"), N_("Solarize"), N_("Color"), N_("Classical photographic solarization effect"), N_("Moonarize"), N_("Color"), N_("An effect between solarize and invert which often preserves sky and water lights"), N_("Soft focus lens"), N_("Image effects"), N_("Glowing image content without blurring it"), N_("Stained glass"), N_("Bevels"), N_("Illuminated stained glass effect"), N_("Dark glass"), N_("Bevels"), N_("Illuminated glass effect with light coming from beneath"), N_("HSL Bumps alpha"), N_("Image effects, transparent"), N_("Same as HSL Bumps but with transparent highlights"), N_("Bubbly Bumps alpha"), N_("Image effects, transparent"), N_("Same as Bubbly Bumps but with transparent highlights"), N_("Smooth edges"), N_("Morphology"), N_("Smooth the outside of shapes and pictures without altering their contents"), N_("Torn edges"), N_("Distort"), N_("Displace the outside of shapes and pictures without altering their content"), N_("Feather"), N_("ABCs"), N_("Blurred mask on the edge without altering the contents"), N_("Blur content"), N_("Blurs"), N_("Blur the contents of objects, preserving the outline"), N_("Specular light"), N_("ABCs"), N_("Basic specular bevel to use for building textures"), N_("Roughen inside"), N_("Distort"), N_("Roughen all inside shapes"), N_("Evanescent"), N_("Blurs"), N_("Blur the contents of objects, preserving the outline and adding progressive transparency at edges"), N_("Chalk and sponge"), N_("Distort"), N_("Low turbulence gives sponge look and high turbulence chalk"), N_("People"), N_("Overlays"), N_("Colorized blotches, like a crowd of people"), N_("Scotland"), N_("Overlays"), N_("Colorized mountain tops out of the fog"), N_("Noise transparency"), N_("ABCs"), N_("Basic noise transparency texture"), N_("Noise fill"), N_("ABCs"), N_("Basic noise fill texture; adjust color in Flood"), N_("Garden of Delights"), N_("Overlays"), N_("Phantasmagorical turbulent wisps, like Hieronymus Bosch's Garden of Delights"), N_("Diffuse light"), N_("ABCs"), N_("Basic diffuse bevel to use for building textures"), N_("Cutout Glow"), N_("Shadows and Glows"), N_("In and out glow with a possible offset and colorizable flood"), N_("HSL Bumps, matte"), N_("Bumps"), N_("Same as HSL bumps but with a diffuse reflection instead of a specular one"), N_("Dark Emboss"), N_("Bumps"), N_("Emboss effect : 3D relief where white is replaced by black"), N_("Simple blur"), N_("ABCs"), N_("Simple Gaussian blur, same as the blur slider in Fill and Stroke dialog"), N_("Bubbly Bumps, matte"), N_("Bumps"), N_("Same as Bubbly Bumps but with a diffuse light instead of a specular one"), N_("Emboss"), N_("Bumps"), N_("Emboss effect : Colors of the original images are preserved or modified by Blend"), N_("Blotting paper"), N_("Textures"), N_("Inkblot on blotting paper"), N_("Wax print"), N_("Textures"), N_("Wax print on tissue texture"), N_("Inkblot"), N_("Textures"), N_("Inkblot on tissue or rough paper"), N_("Torn edges"), N_("Distort"), N_("Displace the outside of shapes and pictures without altering their content"), N_("Color outline, in"), N_("Morphology"), N_("A colorizable inner outline with adjustable width and blur"), N_("Liquid"), N_("Textures"), N_("Colorizable filling with liquid transparency"), N_("Watercolor"), N_("Textures"), N_("Cloudy watercolor effect"), N_("Felt"), N_("Textures"), N_("Felt like texture with color turbulence and slightly darker at the edges"), N_("Ink paint"), N_("Textures"), N_("Ink paint on paper with some turbulent color shift"), N_("Tinted rainbow"), N_("Textures"), N_("Smooth rainbow colors melted along the edges and colorizable"), N_("Melted rainbow"), N_("Textures"), N_("Smooth rainbow colors slightly melted along the edges"), N_("Flex metal"), N_("Materials"), N_("Bright, polished uneven metal casting, colorizable"), N_("Comics draft"), N_("Non realistic 3D shaders"), N_("Draft painted cartoon shading with a glassy look"), N_("Comics fading"), N_("Non realistic 3D shaders"), N_("Cartoon paint style with some fading at the edges"), N_("Smooth shader"), N_("Non realistic 3D shaders"), N_("Smooth shading with a graphite pencil grey"), N_("Emboss shader"), N_("Non realistic 3D shaders"), N_("Combination of smooth shading and embossing"), N_("Smooth shader dark"), N_("Non realistic 3D shaders"), N_("Dark version of non realistic smooth shading"), N_("Comics"), N_("Non realistic 3D shaders"), N_("Imitation of black and white cartoon shading"), N_("Satin"), N_("Non realistic 3D shaders"), N_("Silky close to mother of pearl shading"), N_("Frosted glass"), N_("Non realistic 3D shaders"), N_("Non realistic frosted glass imitation"), N_("Smooth shader contour"), N_("Non realistic 3D shaders"), N_("Contouring version of smooth shader"), N_("Aluminium"), N_("Non realistic 3D shaders"), N_("Brushed aluminium shader"), N_("Comics fluid"), N_("Non realistic 3D shaders"), N_("Fluid brushed cartoon drawing"), N_("Chrome"), N_("Non realistic 3D shaders"), N_("Non realistic chrome shader with strong speculars"), N_("Chrome dark"), N_("Non realistic 3D shaders"), N_("Dark version of chrome shading with a ground reflection simulation"), N_("Wavy tartan"), N_("Overlays"), N_("Tartan pattern with a wavy displacement and bevel around the edges"), N_("3D marble"), N_("Materials"), N_("3D warped marble texture"), N_("3D wood"), N_("Materials"), N_("3D warped, fibered wood texture"), N_("3D mother of pearl"), N_("Materials"), N_("3D warped, iridescent pearly shell texture"), N_("Tiger fur"), N_("Overlays"), N_("Tiger fur pattern with folds and bevel around the edges"), N_("Shaken liquid"), N_("Textures"), N_("Colorizable filling with flow inside like transparency"), N_("Comics cream"), N_("Non realistic 3D shaders"), N_("Comics shader with creamy waves transparency"), N_("Black Light"), N_("Color"), N_("Light areas turn to black"), N_("Light eraser"), N_("Transparency utilities"), N_("Make the lightest parts of the object progressively transparent"), N_("Noisy blur"), N_("Blurs"), N_("Small-scale roughening and blurring to edges and content"), N_("Film grain"), N_("Image effects"), N_("Adds a small scale graininess"), N_("HSL Bumps, transparent"), N_("Bumps"), N_("Highly flexible specular bump with transparency"), N_("Drawing"), N_("Image effects"), N_("Give lead pencil or chromolithography or engraving or other effects to images and material filled objects"), N_("Velvet Bumps"), N_("Bumps"), N_("Gives Smooth Bumps velvet like"), N_("Alpha draw"), N_("Image effects, transparent"), N_("Gives a transparent drawing effect to bitmaps and materials"), N_("Alpha draw, color"), N_("Image effects, transparent"), N_("Gives a transparent color fill effect to bitmaps and materials"), N_("Chewing gum"), N_("Protrusions"), N_("Creates colorizable blotches which smoothly flow over the edges of the lines at their crossings"), N_("Black outline"), N_("ABCs"), N_("Draws a black outline around"), N_("Color outline"), N_("Morphology"), N_("Draws a colored outline around"), N_("Inner Shadow"), N_("Shadows and Glows"), N_("Adds a colorizable drop shadow inside"), N_("Dark and Glow"), N_("Shadows and Glows"), N_("Darkens the edge with an inner blur and adds a flexible glow"), N_("Darken edges"), N_("Shadows and Glows"), N_("Darken the edges with an inner blur"), N_("Warped rainbow"), N_("Textures"), N_("Smooth rainbow colors warped along the edges and colorizable"), N_("Rough and dilate"), N_("Distort"), N_("Create a turbulent contour around"), N_("Quadritone fantasy"), N_("Color"), N_("Replace hue by two colors"), N_("Old postcard"), N_("Image effects"), N_("Slightly posterize and draw edges like on old printed postcards"), N_("Fuzzy Glow"), N_("Shadows and Glows"), N_("Overlays a semi-transparent shifted copy to a blurred one"), N_("Dots transparency"), N_("Image effects, transparent"), N_("Gives a pointillist HSL sensitive transparency"), N_("Canvas transparency"), N_("Image effects, transparent"), N_("Gives a canvas like HSL sensitive transparency."), N_("Smear transparency"), N_("Image effects, transparent"), N_("Paint objects with a transparent turbulence which turns around color edges"), N_("Thick paint"), N_("Bumps"), N_("Thick painting effect with turbulence"), N_("Burst"), N_("Textures"), N_("Burst balloon texture crumpled and with holes"), N_("Embossed leather"), N_("Bumps"), N_("Combine a HSL edges detection bump with a leathery or woody and colorizable texture"), N_("Carnaval"), N_("Overlays"), N_("White splotches evocating carnaval masks"), N_("Plastify"), N_("Bumps"), N_("HSL edges detection bump with a wavy reflective surface effect and variable crumple"), N_("Plaster"), N_("Bumps"), N_("Combine a HSL edges detection bump with a matte and crumpled surface effect"), N_("Rough transparency"), N_("Image effects, transparent"), N_("Adds a turbulent transparency which displaces pixels at the same time"), N_("Gouache"), N_("Textures"), N_("Partly opaque water color effect with bleed"), N_("Alpha engraving"), N_("Image effects, transparent"), N_("Gives a transparent engraving effect with rough line and filling"), N_("Alpha draw, liquid"), N_("Image effects, transparent"), N_("Gives a transparent fluid drawing effect with rough line and filling"), N_("Liquid drawing"), N_("Image effects"), N_("Gives a fluid and wavy expressionist drawing effect to images"), N_("Marbled ink"), N_("Image effects, transparent"), N_("Marbled transparency effect which conforms to image detected edges"), N_("Thick acrylic"), N_("Bumps"), N_("Thick acrylic paint texture with high texture depth"), N_("Alpha engraving B"), N_("Image effects, transparent"), N_("Gives a controllable roughness engraving effect to bitmaps and materials"), N_("Lapping"), N_("Distort"), N_("Something like a water noise"), N_("Monochrome transparency"), N_("Transparency utilities"), N_("Convert to a colorizable transparent positive or negative"), N_("Duotone"), N_("Color"), N_("Change colors to a duotone palette"), N_("Light eraser, negative"), N_("Transparency utilities"), N_("Like Light eraser but converts to negative"), N_("Alpha repaint"), N_("Transparency utilities"), N_("Repaint anything monochrome"), N_("Saturation map"), N_("Transparency utilities"), N_("Creates an approximative semi-transparent and colorizable image of the saturation levels"), N_("Riddled"), N_("Textures"), N_("Riddle the surface and add bump to images"), N_("Wrinkled varnish"), N_("Bumps"), N_("Thick glossy and translucent paint texture with high depth"), N_("Canvas Bumps"), N_("Bumps"), N_("Canvas texture with an HSL sensitive height map"), N_("Canvas Bumps, matte"), N_("Bumps"), N_("Same as Canvas Bumps but with a diffuse light instead of a specular one"), N_("Canvas Bumps alpha"), N_("Image effects, transparent"), N_("Same as Canvas Bumps but with transparent highlights"), N_("Lightness-Contrast"), N_("Color"), N_("Increase or decrease lightness and contrast"), N_("Clean edges"), N_("ABCs"), N_("Removes or decreases glows and jaggeries around objects edges after applying some filters"), N_("Bright metal"), N_("Bevels"), N_("Bright metallic effect for any color"), N_("Deep colors plastic"), N_("Bevels"), N_("Transparent plastic with deep colors"), N_("Melted jelly, matte"), N_("Bevels"), N_("Matte bevel with blurred edges"), N_("Melted jelly"), N_("Bevels"), N_("Glossy bevel with blurred edges"), N_("Combined lighting"), N_("Bevels"), N_("Basic specular bevel to use for building textures"), N_("Tinfoil"), N_("Bumps"), N_("Metallic foil effect combining two lighting types and variable crumple"), N_("Copper and chocolate"), N_("Bumps"), N_("Specular bump which can be easily converted from metallic to molded plastic effects"), N_("Inner Glow"), N_("Shadows and Glows"), N_("Adds a colorizable glow inside"), N_("Soft colors"), N_("Color"), N_("Adds a colorizable edges glow inside objects and pictures"), N_("Relief print"), N_("Bumps"), N_("Bumps effect with a bevel, color flood and complex lighting"), N_("Growing cells"), N_("Overlays"), N_("Random rounded living cells like fill"), N_("Fluorescence"), N_("Color"), N_("Oversaturate colors which can be fluorescent in real world"), N_("Tritone"), N_("Color"), N_("Create a tritone palette with hue selectable by flood"), ];